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Showing posts from September, 2018

Group Size, Enjoyment, and D&D

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Different dungeon masters have different tolerances. Some can handle ten, fifteen, or even twenty players at a time; others have a maximum of two or three players. Recently, I discovered what my limit was, and had to take a few unfortunate measures to remedy the problem. ‘Twas necessary. Since performing this surgery on one of my Dungeons and Dragons groups, my enjoyment of that particular campaign has gone up immensely. I no longer dread playing with that group, thinking, "I am the one solely responsible for keeping each and every one of my players entertained for four to six hours." Now, I can focus on making each player feel special, among other things.

Regardless of my limits, from my personal experience and conversations with others, there’s a couple of boons from playing with large groups. But truly, small groups reign supreme. This week, we’re exploring group size and how it affects our enjoyment of D&D.

By the end of today’s article, I hope you walk away with a …

Building and Preparing

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Dungeons and Dragons can be a full-time hobby. Sure, most of us spend the majority of our time playing the game with our friends and acquaintances, building the story, world, and characters in real-time, but there are others who arrived at this amazing pastime for a different reason. They didn’t pick-up D&D to simply prepare and play; they started playing D&D because they sought to create a world. I’m one of those folks.

Alas, I’ve learned that those two aspects of dungeon mastering correlate greatly. Building a world helps you prep for a D&D campaign and preparing for D&D helps you build a world. How, exactly? Well, in a few hundred words, you’re going to completely understand why.
Having a Foundation Most dungeon masters, at the very least, have a vague understanding of the world they’re playing in. If you’re exploring a premade setting like the Forgotten Realms, Eberron, or Dark Sun, you have plenty of material to build upon this understanding. However, when you’re…

Sources of Inspiration

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It’s Thursday night. My surroundings are serene: A lovely lamp emits a faint glow over my paper and pencil, calming, old music plays in the background, and my kitten, Kaya, sleeps beside me, feet in the air, eyes heavy and closed. I’ve sat down to build my world, Aelonis, an ancient landscape rooted in magic, rife with wilderness, and teeming with adventure in dungeon, urban, and rural environs. However, my mind is aching after an arduous day of work; I need a source of inspiration, a helpful key to unlock the thoughts deep within my mind. Luckily for me, inspiration is found everywhere.
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Where do we get inspiration for our Dungeons and Dragons games, campaigns, and worlds? The answer is obvious: Everywhere.

This week, we’ll be discussing the best places to gain inspiration for D&D. Of the myriad of places where we can find it, we’ll take a gander at the top three: D&D sourcebooks, works of art, and our world’s history.

Let’s roll.
Ideas From D&D Sourcebooks If …