Go Tombdoral: A Project on the Side

Greetings, folks.

For the past year, I have been a part of a team of developers seeking to create a text-based adventure game. The project is called Go Tombdoral and it uses the Unity engine. Yesterday, we released our website, tombdoral.com, and posted our first blog about the game and our progress on it. In addition, we released a demo of Go Tombdoral.

To describe the game simply, I'd say the following:

Go Tombdoral is a text-based adventure game in which you take control of one of five characters and delve into the game world's greatest dungeon, Tombdoral, to emerge as the greatest adventurer of all time. Within Tombdoral, players wits, reflexes, and typing skills are tested as they help their character navigate a series of traps, puzzles, and monsters.

It's a simplified and streamlined roleplaying game using the text-based format and it's rather entertaining - and we need playtesters. 

The demo is out with the game's first two levels; the characters are voiced, there's plenty of stories to be had, a few monsters to fight, and lots to be discovered!

If any of this sounds interesting to you, check out any of the links below.
  1. Websitehttp://www.tombdoral.com/
  2. Premiere Bloghttp://www.tombdoral.com/2018/06/welcome-to-go-tombdoral-development.html
  3. Twitterhttps://twitter.com/tombdoral
Thanks for reading this, folks. Get ready for a new Legendary Lessons on Monday! Next week, we're discussing reality and its place in D&D.

Until next time, fare thee well!

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