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Acute Adventures: Down the Wishing Well

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Townsfolk who wander near Westport’s wishing well have been experiencing strange occurrences: Feverish dreams, rampant sleepwalking, and more. A wizard of Westport suspects the worst, and calls out for adventurers to delve into the wishing well to discover the source of this peculiarity.

New adventure today, folks. It's based on last week's article all about aboleths.
It involves a crazy halfling wizard, scaling a deep well, and fighting an immature and vengeful aboleth. 
Here's the link to the .pdf of Down the Wishing Well, if you'd like to read/print it.
Enjoy!
Down the Wishing WellTownsfolk who wander near Westport’s wishing well have been experiencing strange occurrences: Feverish dreams, rampant sleepwalking, and more. A wizard of Westport suspects the worst, and calls out for adventurers to delve into the wishing well to discover the source of this peculiarity.
NPCsTalon Windrite: An eccentric halfling wizardTraechnaa-vu: A relatively young but blind aboleth. She…

Aboleths: Deities of the Deep

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Listen. Follow. Attack. Kill. The voice continued in the barbarian’s head, drowning out all other thoughts. Her legs kept moving despite her best attempts to cease all movement; her head remained steady and forward facing even though she tried to lower it; her greataxe stayed firmly held in her hand though she tried to drop it. Listen. Follow. Attack. Kill. The voice bellowed again, shattering another piece of the barbarian’s sanity. She felt herself fading. The final front, her mind, and consciousness waned with every word. The beast of the deep was taking her, taking all of her, knowing with her body and abandoned mind, it could easily tear her party apart. Her pace quickened as if anticipating the proximity of the slimy creature. Listen. Follow. Attack. Kill. The barbarian’s eyes went white and her body completely stiffened. Nothing real was left inside, no mind, no heart, no soul. ‘Twas gone. Dead, as her party soon would be... at her puppet hands.
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Yep. You read th…

Acute Adventures: Into Toko Hill

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Good day, folks. Today brings the second of my adventures. Into Toko Hill can be played as a continuation of last week's The Horror of Kwaka; both can be effortlessly weaved into the Tomb of Annihilation module by Wizards of the Coast.

If you prefer, here's the link to the .pdf.
Enjoy, everyone!
Into Toko HillIn the jungle of Iwanagig, human natives and vegepygmy invaders vie for dominance over a mystical spring. Terrified of venturing into the moldfolk’s domain, Toko Hill, the village seeks braver souls to take out the vegepygmies for them.

Note: Into Toko Hill can be played as part two of the prior adventure, The Horror of Kwaka, or as a standalone adventure. Feel free to use NPCs or encounters from the Horror of Kwaka in this adventure to further flesh it out.
NPCsEztli Ka: A beautiful but grizzly human female of Kwaka. She leads and trains most of the village’s warriors, and has fought the most with the vegepygmies of Toko Hill.Agari the Azure: A navy colored myconid cover…

Voices in My Head

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It’s Friday night. My Enoach group is searching for information about the Aphid Alliance, a region-wide thieves’ guild of thri-kreen. To do so, they’re scouring the desert town of Asudem for clues and talking to everyone they can. They speak to Iviriel Alorro, a locally despised elf wizard and their patron. When Iviriel departs for an important and secret journey south, they quickly converse with Iviriel’s only apprentice, a shy and greasy human wizard named Fazil Sanmis. Soon after, they travel across town and pass by the recently vacated Storm Temple of Talos and make words with the captain of the town watch, Zir Carver. Pleased with the conversation, they walk toward the Shrine of Zet and encounter Glo Imixson, fire genasi wizard and member of the Black Zar Cabal. Not long after that, they meet Rev Sandriven, a halfling cleric and high priest of Zet and catch him up on the latest happenings with the corrupted clergy of the Storm Temple. 
From the shrine, they shamble to one of the …

Acute Adventures: The Horror of Kwaka

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Greetings and salutations, dungeon masters and dungeoneers.

This week, I'd like to introduce you all to another project I'm starting on RJD20.com: Acute Adventures. In this series, I'll be writing concise adventures for you and me to run at our Dungeons and Dragons tables! Eventually, I'll bind them into a book to post onto the DMs Guild or DriveThruRPG. For now, they'll be posted here every Wednesday.

Today's adventure uses vegepygmies, the monster discussed in this week's Musing Over Monsters article.

Without further ado, onto my first Acute Adventure: The Horror of Kwaka.

Let's roll.
The Horror of KwakaA tiny village nestled in the dense jungle of Iwanagig is locked in a state of horror as an already frightening monstrosity haunts them, returned to life with blight and brawn. This is a short adventure for player characters of levels 1-3 using the fifth edition Dungeons and Dragons rule set.

If you would prefer reading in .pdf format, here's a lin…

Vegepygmies: The Forgotten Fungi

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It’s Monday night. I’m preparing for this week’s Dungeons and Dragons session located in my homegrown world of Aelonis. This particular campaign is based on Wizard of the Coast’s menacing adventure module, Tomb of Annihilation, and the PCs are currently on their way to my world’s equivalent to Port Nyanzaru, the great emerald city of Syroli. Sadly, their elemental airship was sabotaged by a sinister dragonborn and the party crash-landed on a tiny islet off the coast of the mainland named Zaza Isle. The politics and people on the island are inconsequential to the rest of the world, but vital to the party. A grung tribe lead by a zealotus queen is locked in constant combat with a tribe of vegepygmies, all while an insane, immortal, and trapped elf druid observes from an overgrown tower - and the grung hold the party’s airship crew captive. Luckily for the crew, the party is ready to assault the grung village for a second time, seeking to save the few crew members that survived the airsh…

A New Journey

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Well met, fellow dungeon masters and adventurers.

Yesterday, I officially began a new venture, yet another leg in my quest to become a prominent voice in the Dungeons and Dragons and roleplaying game community. I created a plan for YouTube and posted my first, official video to my channel (aptly named RJD20).
This premiere video is the first in a series that will be known as Legendary Lessons TL;DR. This series will go over all of my Legendary Lessons articles, extracting the most important information from them and streamlining the content for those who don't enjoy reading as much as they enjoy watching content. In addition, the videos will be more personalized and contain more anecdotes from my home games.
Here's the link: https://www.youtube.com/watch?v=ndGF1VSSi6g
Please check it out! If you like the video, subscribe for more. If you don't, tell me why!
In other news, as some of you probably know, I'm married! We've been together for nearly eight years now and …

Myconids: The Mystical Mushrooms

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It’s Wednesday night. I’ve finally arrived home from a long day at school, performing complex calculations such as addition, subtraction, and multiplication. My mind is boggled, my brain exhausted, and my fingers ache with mathematical frustration. Yet, as I boot up Neverwinter Nights: Hordes of the Underdark and hear the familiar main menu music, all the confusion and pain fades. It’s time for eight year old me to relax. I load into my favorite world, a place of myriad magic items and god-like characters: Lost Souls. The last time I logged on I was wandering through a mystical forest rife with mushroom-folk and vegepygmies. They were strong-willed and possessed magics unknown to me. The creatures utilized their spores to bring my character to a deep sleep, rattle their mind, and utterly annihilate me. This time, though, I knew they would be conquered; I’d prepared for their psionic barrages, their use of fungi-juju, and the endless swarms of them that were assuredly ready to wail on …