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Article 1: Tenets of D&D SettingsLearn how to construct a few core tenets for your D&D setting, such as how common magic is, where the wilds lie, and how your world is unique.
Article 2: Building a D&D Pantheon - Part 1It's time to think about the deities of your world, starting with broad questions like, "do they exist?"
Article 3: Building a D&D Pantheon - Part 2'Tis time to make a deity of your own...or pull a few from pre-existing lore of Earth or another established campaign setting.
Article 4: Building a D&D Pantheon - Part 3In which we discuss making pantheons for the rest of your world's cultures, adding varying belief systems and religions across your setting, and integrating the divine in your adventures.
Article 5: Making a D&D Setting MapMake a map for a single continent on your vast, home-brew world!
Article 6: The Major Powers in Your D&D SettingCreate the movers and shakers of your setting. This is the final wide brush before we zoom in...
Article 7: Your D&D Campaign's Starting PointWe're zooming in! Let's create the starting point for a home-brew campaign in your own world.
Article 8: Build With, Not Without, 5E's BooksLet's commence a meta discussion of world-building in fifth edition D&D.
Article 9: Your D&D Setting's Campaign GuideLet's create a campaign guide for your D&D setting, step by step.
Article 10: Session StartersStart your session with a bang and learn how to world-build live with your players.
Article 11: Your World's Creation MythBuild an interesting creation myth that you can use in your world!
Article 12: How to Build a Simple Settlement for D&DLet's build a simple settlement for our campaign.
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