Skip to main content

About


RJD20 is home to a massive amount of content for Dungeons & Dragons Dungeon Masters, Players and Worldbuilders. Started in January 2018, it has grown immensely in size, helped numerous people improve at D&D, and inspired creators young and old. On RJD20, you can learn how to track your D&D campaign, the best way to hold a session zero, and why changing your lore is perfectly acceptable, among other concepts. From its beginnings with Legendary Lessons to the addition of Musing Over Monsters, Worldforge, and whatever the future brings, I hope that it continues to help novices and veterans of D&D for years to come.

Greetings, I am RJ, The Creator

RJD20 was created and is maintained by me: Richard "RJ" Compton. I am a human who lives on earth, shamelessly steals Chris Perkin's title Dungeon Master For Life, and loves Dungeons and Dragons. A few other mundane facts about me: I am in my twenties, married to the most wonderful woman in the world, I have a degree in Computer Science, and I work in marketing. As anyone reading this can probably tell, I am a savant, advocate, and sycophant of D&D, worldbuilding, and everything else in proximity to tabletop roleplaying games and fantasy.

In 2018, I decided to start writing weekly articles about my experience with this amazing hobby, inspired by Chris Perkin's The Dungeon Master Experience columns. Since then, I have experienced a few lulls and breaks, but those have made me more determined than ever before to build RJD20 into an evolving library of D&D information and advice for Dungeon Masters, Players, and Worldbuilders. Every week, I investigate my mind for compelling material and write about it for you all to read and ponder over. Some of it is good, some bad, some horrendous, but it all comes from the same place: a heart and mind dedicated to helping more people learn and love D&D.

My Origins

My premiere delve into D&D occurred when I was ten years old. My father, an avid D&D Player and Dungeon Master during the RPG's earliest years, ran a short adventure for my brother and I after we showed interest in the game: The Burning Plague. I played a kobold sorcerer named Meeko the Outcast, saved by my younger brother's wood elf ranger. Together, we saved an endangered village from a dastardly orc shaman who poisoned its water supply. The mini-quest hooked me.

There was a small stretch of time during which I did not play. During summer, my friends and their parents would come over and we would roll some dice, but we did not play consistently. I tried my hand behind the screen once or twice during that peiod, but never experienced a perfect storm of inspiration and insight. Instead, a sparse D&D schedule was the norm and I adventured in games like Neverwinter Nights and Dungeons & Dragons Online. On disconnected days, I read D&D sourcebooks older than I was.

Then, fifth edition D&D released and everything changed. The new edition's release conjured up the perfect storm I was searching for in years prior. As soon as the Player's Handbook hit the shelves, I rushed to buy it. Soon after, I purchased Hoard of the Dragon Queen. That very same day, I contacted all my childhood D&D pals and asked them to play D&D that night; they accepted my offer. We played that initial leg of Hoard of the Dragon Queen and almost every week since, I have played D&D.

In the present, I have a wealth of knowledge and a mountain of experience. Under my belt are multiple homebrew campaigns, hundreds of pages of lore & D&D scripture (sourcebooks!), and ever-changing opinions on the game. Right now, I am running two campaigns: one weekly for my friends & a few family members, one monthly for my close family. Over the years, I have introduced a plethora of new folks to D&D and even inspired them to build their own adventures, through RJD20 and my own campaigns.

A Final Note

The campaigns I create are of my own design, ocurring in my homegrown world of Eldar. Of course, I borrow and steal the amazing content of Wizards of the Coast and other spectacular worldbuilders and Dungeon Masters, but molding the plots, characters, and locations on my own gives me an indescribable feeling. When I play in, write about, or build D&D content, this euphoric sensations amplifies tenfold. With RJD20, I hope to spread this feeling to Dungeon Masters, Players, and Worldbuilders across the globe.

First time browsing RJD20? Begin here, subscribe to the weekly newsletter, and join the discussion in the comments below!

Provide any feedback or inquiries to @richardjcompton on Twitter or rjd20dnd@gmail.com via email, and if you enjoy the content support RJD20 on Patreon!

Discover RJD20 on TwitterFacebook, and YouTube and encounter daily D&D content. If you believe the content is worth talking about, share it with your friends or favorite social media platform.

Comments

  1. Great stuff! Love all these ideas, especially how to change up an encounter.

    ReplyDelete
    Replies
    1. Thank you! I'm glad you enjoy my musings.

      Delete
  2. Look forward to your articles and enjoy them very much, entertaining to say the least.

    This is a great idea to have a dedicated web page, almost like a portal into RJ's incredible imagination, complete with starters, tips and lessons learned that we can all use in our adventures.

    Sweetness indeed, never give up on your passions, and always use your imagination, it keeps you young even when you get old!

    ReplyDelete
    Replies
    1. That warms my heart. I'm glad you continue to enjoy learning, reading, and playing D&D.

      I won't be stopping anytime soon.

      Delete

Post a Comment

Most Popular Articles of the Week

How to Begin a D&D Campaign

The world is created, the characters are made, and the starting location is set, but how do you begin a Dungeons & Dragons campaign? There are many lines to check off on your list. Is the starting point created? Are all the session zeros finished? Is the initial plot formulated? Is the opening scene ready to go? As I prepare for the start of my next D&D campaign, Caught in Galen, I’m going to help you or anyone else out there itching to begin a campaign correctly complete their pre-campaign checklist.
The D&D Campaign’s Starting Point Where will the campaign begin? This is a key question you should know before your players begin to make their characters that I dedicated an entire article to awhile back. Will the party explore the titanic ruins of a dragon empire on a jungle continent? Will they delve into the depths of the Subterrane in chase of a rogue celestial? Will they begin caught in a giant city of an inherently magical population? Know this before anything else. Y…

How to Play an Archfey in D&D

Archfey are part of the god-like trio: archfiends, archfey, and great old ones. Each member of this class is unique, from Mephistopheles the Lord of No Mercy and Orcus the Prince of Undeath, to Hyrsam the Prince of Fools to Dendar the Night Serpent. Distinct from even these unique examples, archfey live on the Plane of Faerie, or the Feywild, where they play court and war amongst each other in a land of impossible flora and fauna.

Most of the time, they won’t appear directly in your campaign. They’ll be faraway actors, pulling the strings in the background as your party traverses the world. However, what if you would like an archfey or three to become major players? What if you’d like to use Oberon the Green Lord as a villain? Maybe Titania the Summer Queen as an ally? How about your warlock forms a pact with Hyrsam the Prince of Fools?
Well, you’ll need to know how to play one.
Outlined below are how I see archfey in my world, Eldar. They might be different in your setting or you mi…

My Take on Matthew Colville’s 5E Action Oriented Monsters

Soaring into a manifest zone on their airship, the Misty Tide, the party erupts into a pocket of the Elemental Plane of Fire high above a sea of bubbling lava. Surrounding them are hissing fire newts mounted upon burning birds, prepared to hijack the airship and release the fire elementals powering it. The airship’s captain screams, “Hold out! We’ll escape ‘ere in a minute, I’ll get us through!” In response, the fiery raiders attack, lead by a striking fire newt warlock. The combat begins, and she thrusts her molten scimitar into the broiling air. The blade soars between each party member, scorching them with ease before reforming in her hands. Later in the combat, she deftly descends atop her burning bird below the airship, narrowly avoiding a blast of eldritch energy. In the struggle’s final moments, she dismounts from her tiny phoenix in a whirl, leaping thirty feet to gouge one of the party members with her scimitar and deal tremendous damage. Ultimately, she fails; the rest of h…

How to Keep Track of Your D&D Campaign

When did the party receive four pegasi as a gift from the Choqiti wood elf tribe? Where did they cause a volcanic eruption and accidentally massacre a clan of peaceful fire genasi druids? What kind of creature was Kifirith? Who infiltrated the party as a doppelganger and fed Lord Elyas Embong all the information about the missing gold dragon? Where did the party begin their adventure?

These are all questions that arise during a Dungeons & Dragons campaign or between sessions. Players — and Dungeon Masters — aren’t always able to recall key details. That’s okay! D&D is a complicated, vast game during which unpredictable and confusing situations can arise. 
Dragon lords spy on dwarf settlements while polymorphed into an elf. The Hand of Vecna hides in the backpack of one of the adventurers. An army of hobgoblins marches on the city of Galen. Draagad Dalamissent was the storm giant who died at the hands of his brothers. We’re only human, how can we remember all of this informati…