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RJD20 is home to a massive amount of content for D&D Dungeon Masters, Players and Worldbuilders. Started in 2018, it's grown immensely in size, helped numerous people improve at D&D, and inspired creators young and old. On RJD20, you can learn how to track your D&D campaign, the best way to hold a session zero, and why changing your lore is perfectly acceptable, among other concepts. From its beginnings with Legendary Lessons to the addition of Musing Over Monsters, Worldforge, and whatever the future brings, I hope that it continues to help novices and veterans of D&D for years to come.
This page outlines the most useful RJD20 content. It was last updated on September 16, 2020. All RJD20 Articles in From Newest to OldestRJD20 on Social MediaSupport RJD20 on PatreonRJD20 Weekly NewsletterRJD20 on TwitterRJD20 on FacebookRJD20 on YouTubeRJD20 on SpotifyAbout RJD20RJD20 SupplementsVillain Backgrounds Volume I RJD20 Article SeriesLegendary LessonsMusing Over MonstersWorl…
Recent posts

Caught in Galen Lessons: Sessions 13-15

We’re almost on track with the Caught in Galen campaign! Next week is session 19; this article reviews and explores the lessons learned and best moments of sessions 13-15. From explosive combats at a lovely little inn and player character robberies, to untimely death in a sewer pit and incredible revelations for major plot points, this stretch of Caught in Galen was extremely satisfying to run. Observing the players pit their characters against near impossible foes, overcome them, and then use the information they gleaned from those encounters is gratifying. Introducing BARDCORESession thirteen started at the party’s home base, the Faded Ember Inn, as they waited for an important arrival. Sitting in the main room of the establishment, a popular band of their community ascended the newly-built stage to perform their greatest hits in front of an excited audience. You see, the Faded Ember Inn had been closed for almost a week and a half due to a fire beetle infestation and constant visits…

Caught in Galen Lessons: Sessions 9-12

We’re continuing to catch up with Caught in Galen today. As the party prepares to finally enter the legendary and mysterious Jungle of Pipes, we’ll be recounting and pondering over the lessons learned in sessions nine through twelve of this grand Dungeons & Dragons campaign. Plenty happened, from an eerie encounter with a kalashtar, to the to foiling of a major plot. I planned to expect the unexpected and, as always, was still surprised by my genius and unpredictable players. Going Separate WaysThere is a famous line in many circles across D&D players: “Never split the party.” Well, this session saw the party diverge for its entirety. Normally, I’d abhor this sort of play, as would my players. However, in the campaign we’re running, there are countless side objectives and stories that can be pursued due to the setting. Galen is a city, an enclosed space. Danger exists, but it doesn’t lurk around every corner. There are pockets of safety everywhere; there are NPCs important to t…

Caught in Galen Lessons: Sessions 5-8

The Caught in Galen campaign has been going strong. Next week is its eighteenth session; I last spoke about it after session four! We have a lot to catch up on and a plethora of topics to discuss. Over the past few months, there has been battles in warehouses slicked with oil, interrogations of blathering white dragonborn, realizations about traitorous dwarves and scheming nobles, deadly combats inside shattered temples, brief excursions into the sewers beneath Galen, and much, much more. Let’s discuss and dissect the best parts of sessions five through eight, and see what we can learn. Beggaton is ForgedAn awesome moment of collaboration between me and the player of Jason Urso resulted in the creation of Beggaton. Once called the Beggar’s Town, now shortened to Beggaton, this slum in the community of Vorici’s Rest is where the impoverished and somewhat kooky magewrights gather to live as one and try to survive the madness surrounding them. Jason’s character has a history in the city, …

Why the Material Plane is Important

Most Dungeons & Dragons one-shots, adventures, and campaigns occur on the Material Plane. Also known as the mortal world, the Material Plane is where low-to-medium-level characters quest, smite down evil warlords, and plot against maniacal archmages. The majority of its population is mortal; they are dwarves and elves, humans and halflings, dragonborn and goblins, orcs and giants. Usually, adventures don’t leave the mortal world until higher levels, when conflicts between planar creatures like devils and celestials fling important characters to the Nine Hells, Mount Celestia, the Abyss, or other planes of existence. Even then, the plot might center around the Material Plane.
This begs the question: why is the Material Plane important?
A Place of Neutral PerfectionIt’s often stated that the Material Plane is where the elements and alignments of the multiverse converge.
The Plane of Fire is a realm of raw, fiery energy: flames blaze across the sky and rivers of lava flow into molten se…

RJD20 Reimagined

Over the past few weeks, I’ve been hard at work on a strenuous endeavor. Piece by piece, page by page, RJD20 has been reimagined. From my Facebook page to the site itself, everything is up-to-date and communicates what I imagine RJD20 to be: a modern, helpful compilation of everything I know and think about Dungeons & Dragons designed to propel the knowledge of D&D players new and old. If you’ve noticed the redesign, are completely new here, or just want to take a tour of the new RJD20, journey below! The RJD20 WebsiteThe home base. This is where you can find everything I’ve ever written, organized chronologically, on proper pages, or all set up in a specialized begin here article. Every week, you can expect a new article to appear about D&D, RPGs, or something sure to spur your creativity. Visit the individual pages to see a complete collection of my three main series.Legendary LessonsMusing Over MonstersWorldforgeAlongside these series, I've also recategorized my othe…

How to Play an Archdevil in D&D

One of the most vicious varieties of villain are archdevils. These manipulative fiends also serve as warlock patrons in countless Dungeons & Dragons settings, plots, and campaigns. But what is an archdevil, exactly? In many worlds, it’s an immensely powerful entity able to shape reality and command legions of devils in the Nine Hells of Baator. Most archdevils rule over a single layer of the Nine Hells, from Avernus to Nessus and answer only to the god of devils and Archduke of Baator: Asmodeus. As a villain, a patron, or an ally, how should you play these conniving and thoroughly evil masterminds?
Outlined below are how I play archdevils in my world, and how I think you can bring them to life in yours. This article covers everything from the pillars of archdevils to advice on how to forge a unique one. Prepare to embody an archdevil.Defining ArchdevilsTo play an archdevil, you need to define what a devil is. Generally, a devil is a denizen of a plane of existence who is law-abidin…

An Icewind Dale: Rime of the Frostmaiden Supplement - Abominable Adventures

Icewind Dale: Rime of the Frostmaiden hit the shelves on September 15, 2020. Wizards of the Coast’s summer 2020 adventure module encompasses the rise of a sinister threat around Faerun’s frozen northland civilization: Ten-Towns. Over the course of a Frostmaiden campaign, adventurers overcome burying blizzards, hunt a magical moose, and rid the snowy region of Auril the Frostmaiden and Goddess of Winter. Alongside the published module, a plethora of content creators have released and are continuing to release supplements to assist players and Dungeon Masters exploring Icewind Dale.
Abominable Adventures - An Encounter Guidebook in the Frozen Tundra is one such supplement.

Its creators kindly provided me with a review copy which I had a splendid time reading; outlined below is my review of it. This review includes a broad overview of the supplement, what I see as its best bit, and an area where it could be improved upon.

Before you make your decision on the buy, please take your time and …