Showing posts with label session prep. Show all posts
Showing posts with label session prep. Show all posts

The Hidden Stress of D&D

By RJ on 6 May 2023.


I imagine I'm not alone. Without fail, D&D night excites me. Oftentimes I'll think about the upcoming session days beforehand, meandering through my mind about the possibilities, but never putting pen to paper until the night before or the day of. In these winding paths in my head, I'll explore where the party might go, what might excite the players, and why their characters will be challenged and tested.

Ideas flow freely.

The demon the party released and partially defeated? It ravaged a nearby city, creating its lair in the temple of a lawful, good, but absent deity. Might they venture there, or the collapsed cove layered with mysterious treasures they heard about from their talkative tabaxi friend?

Natalie really enjoys love stories, and she's built a great one into her character! When will Mia be reunited or have the chance to meet her lost love? Will he be the same person she remembers, or forever changed by the war he was forced to fight in?

The Bannerless is beginning to make a name for itself, a dangerous idea in this dark land. As a budding organization, others see it as a threat, though some may seek to ally with it. Who will try to take out the party and their faction before it grows too large, and how might that excite the players? Who will reach out and try to build an alliance, calling out enemies before they show themselves?

While I think about what might be fun for my players, I become excited.

I write these ideas down, I weave a loose narrative for the session almost assured it will go off the rails immediately. That's how most of my sessions go, but I love it.

Yet, when the day arrives and the hours pass by, I start to panic.

D&D Day

What if the party doesn't want to go to any of these places? What if they want to go nowhere? What if my world isn't interesting enough?

What if Natalie hates what I try to give her and pushes back. Will I react well enough and find something else to satisfy her and her character's story?

What if any resistance to the party's faction growing is met with anger or disdain?

The "what if's" mount in my head. I stress. I try to be rational, I know my players enjoy the game I run, that's why they play, but I stress regardless. 

The clock continues to tick and the session nears. People begin to arrive. I've already set up the table, they move to their chairs. I take mine and begin the music and a brief recap.

Then...

Euphoria. Storytelling comes with ease. Characters ebb and flow in my mind. Plots grow organically and reactions to character actions and antics are quick. Everyone's laughing and engaged. If someone's not, I immediately pivot to something I know they enjoy or address the faltering fun swiftly.

The session goes well and everyone has fun. However, the next week, I know everything will repeat.

Why?

Dungeon Master Panic

It's all mental, really. I've been running games for over a decade now, but this phenomenon continues to occur. The day of a game, I seem to dread it the closer the game gets. Then, when we all sit together and begin, all the hidden stress washes away.

I cannot place it. I don't necessarily have a fear of public speaking or social interaction. I'm not its biggest fan, but people tell me I'm decent at it. I always shrug at that.

It's not a lack of prep. I've tried preparing oodles of content and seeing if that fixes my day of fear: it doesn't! I know my world well, understand my players, and have a firm grasp of every system I play.

At the end of the day, I think it's ingrained in me. Maybe it assists me in some way? In the face of this huge Dungeon Master panic that climbs throughout the day, I always perform at the table. I succeed. Perhaps the day I fail all this panic will subside? No, I doubt that.

Really, I'd compare this to a feeling I have before a huge presentation at the workplace or a speech I'm supposed to give somewhere. However, all three environments are so dissimilar.

In one, I am paid. I know what I'm doing and everyone else must understand I have a firm grasp on the subject. Usually, I'm teaching others about the topic and there's minimal reaction. Beforehand, though, tension builds throughout the day and breaks once the presentation is over. That's happening less and less as I present more and more and truly learn the subject material. I've been at my current job for four years and I'm almost never nervous anymore.

For the other, speeches, I'm usually asked to give one. People enjoy what I can say or improvise. The same with workplace presentations, the more I do this the less worried or stressed I am beforehand. They're always fun during and I feel great after.

Why is D&D so different? I've been doing this for a decade, but I get that Dungeon Master panic every session without fail. Is it good? Is it bad? Is it hurting my game or my psyche? I don't know!

Am I alone? I don't think so. Let me know in the comments below.

If you missed the last article, give it a read. You have permission to break the rules you set if it's needed to save your game.

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As always, thanks for reading. Please send all inquiries to rjd20writes@gmail.com or leave a comment below.

The Back-Up Plan, D&D Edition

By RJ on 29 November 2022. 

When I learned we had to cancel/postpone our next D&D session, I was initially crushed. Presently, I only get the chance to Dungeon Master every two weeks, and I'd been ready for this session for a while. Even the last time we were scheduled to play, I had to cancel! The woeful joy of being the parent of a beautiful baby girl.

When last we left the companions of Caught in Galen, they had teleported inside the fleshy interior of an extraplanar prison, upkept by a timid giff scribe who served the prison's slaadi creator. Sadly, this giff was experiencing a form of Stockholm Syndrome, having been in service of the slaadi named Nailen for untold centuries. The party were doing an okay job of trying to break him from this horrendous, endless bout of servitude, but a certain someone's not-so-nice demeanor was directly causing the poor giff to wish for Nailen's return all the swifter...

Anyway, the companions were in a potentially dusty situation: three beholders had engaged them and were prepared to disintegrate yet another player character (one of the players has lost at least two characters to disintegration rays before). Rays of green energy were blasting the outer shell of this living chunk of a settlement and the party were ready to engage. They thought.

Alas, all of this would have to wait for another stretch of time.

Would the companions survive the three beholders?

Would they succeed in helping the poor giff escape his maniacal slaadi master Nailen?

Would they actually try to use the four, torn pages of the Book of Vile Darkness they'd just found?

Maybe, maybe, and I truly hope not!

I know, I know, you probably think we just canceled and will pick up again in good time. But that's not the case! Just because we weren't playing one campaign didn't mean we couldn't dive back into another!

I call it: the Back-Up Plan, D&D Edition.

Sure, the usual group couldn't gather 'round the table and likely bash in some beholder eyestalks, so we stepped into another adventure I had a firm enough grasp on. One of the players of the other campaign ended up coming, my wife wanted to play, and with those two and my little daughter around the table, we picked up a new tale. There ended up being much less combat and a lot more talking, especially with the cutthroat kobold named Reekdar they ended up meeting, but fun was still had.

This back-up session wasn't what I had planned on DMing that night, but it scratched that itch. It served its purpose well. It only happened, though, because I was moderately prepared.

Always be prepared. Have something on the backburner. Be ready to improvise.

Life happens. Sometimes people need to cancel D&D. 

They get sick. Work comes up. Children are unwell or just plain angry. In any of those cases, try to commit to a back-up plan. Sometimes, that planned D&D session is the biggest source of respite and rejuvenation in someone's week. Don't take it away. Instead, build something new, have it ready.

Really, you only need a few essentials to get a good session going:

  • At least one player and their character
  • An enticing plot hook
  • A few encounter ideas
  • A gripping finale

I'll admit I wasn't entirely ready to pick-up that other campaign. I hadn't thought about the world in quite some time, hadn't even familiarized myself with those characters or people or plots. Luckily, I write a lot of my notes down and had a good foundation to quickly build a session on. Plus, I love improvisation! With my notes and a few minutes of thought, I was able to pull together the following:

  • A party of two (one historic PC and a new one)
  • A demon guards a holy sword below an abandoned mine, a cleric's deity commanded her to recover it
  • A stealth mission through a kobold encampment, an interaction with a cutthroat kobold shaman, exploration of the ruined temple that runs into the abandoned mine, and a confrontation with the demon
  • It turns out the only object keeping the demon below the surface was the holy sword he was forced to guard. He was sending omens to the cleric as his deity to bait him to the ruined temple. With the sword taken by the party, the demon is free to roam and terrorize the world once more

Regardless of any of that, I pushed myself to run it because I knew it'd be fun. It'd still be a good D&D session; maybe not a great one, definitely not a bad one, but a good one.

Simply "good" D&D is better than no D&D.

The next time life happens and you're about to cancel D&D for the day/week/month/year/decade, take a moment and think:

Is this someone's respite?

Does this help someone rejuvenate?

Do I have something ready to go?

Am I prepared to improvise?

If you're able to answer yes to any of those questions, think twice before sending the official cancellation text. You might just make your own or one of your player's days by deciding not to cancel and go forward with something unexpected instead.

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As always, thanks for reading. Please send all inquiries to rjd20writes@gmail.com or leave a comment below.