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Showing posts from May, 2019

Build With, Not Without, 5E's Books

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Fifth edition Dungeons & Dragons books are phenomenal. Wizards of the Coast are focusing on quality, not quantity with this edition and it’s showing. The books are useful to all folk, from Players and Dungeon Masters to readers and worldbuilders. That last word, worldbuilders, is what we’ll be focusing on right now. I’ve recently experienced an epiphany: worldbuilders should build on D&D 5E’s books, instead of constantly, completely reinventing them. This might seem obvious or simple, but I’ve been dumb to the concept for quite awhile. Let me explain…
A Solid Foundation I’ve started rereading the core rulebooks for 5E, starting with the Player’s Handbook, while building my world. As I was whizzing through the chapter on race, I realized how much work has gone into all of these creatures: what they look like, their cosmic histories, common characteristics, hooks for Players or Dungeon Masters, and much more. And while I love my D&D world being unique, if all of the races o…

Wizards of the Coast's Latest Adventure is Baldur's Gate: Descent Into Avernus

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I've always toyed with the idea of beginning a campaign not on the Material Plane: slaves of a mad efreeti in the City of Brass, randomly lost in the depths of a grove in the Feywild, or sailing on a ship on the endless seas of the Elemental Plane of Water. The designers of Dungeons & Dragons fifth edition basically beat me to it. Wizards of the Coast just announced their next adventure and it's an interesting one. Baldur's Gate: Descent Into Avernus is coming to stores and online shops soon. Here's what you need to know about it:

The adventure releases on September 17, 2019.It begins at 1st level and ends at 13th.It begins in the port city Baldur's Gate in the Forgotten Realms campaign setting.Player characters will quickly delve into the first layer of the Nine Hells, Avernus.The adventure deals with the Blood War.It looks and sounds amazing. "Mad Max mixed with Dante's Inferno" is how Jeremy Crawford describes it.Chris Perkins says, "This …

Your D&D Campaign's Starting Point

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The point where you start your campaign can say a lot about what it will become: a run-down town on the edge of a rocky wasteland crawling with bulette-taming goblins; a tropical archipelago controlled by a trio of powerful lich-lords; a settlement in the frozen north overrun by vile lycanthropic creatures; a hub of trade and commerce in an otherwise desolate desert; a port recently annexed by a dragon empire. Those were all the locations I chose to begin my various Dungeons & Dragons campaigns. It’s time we built a new one, together.

Thus far in the Worldforge series, we’ve established a set of tenets for our world, designed a pantheon, created a setting map, and fleshed out a few of our world’s major powers. Those were all broad strokes meant to give you an idea of how your world will work. Now, we’re going to zoom in on a small piece of our setting: where our next adventure or campaign will begin. Once we’ve completed this step, we can begin our actual campaigns!

After this arti…