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Showing posts from June, 2019

Four Interesting Reward Types in D&D

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Knowing they now hold incredible sway in the town of Asudem, the party negotiates with a halfling councilor about ownership of the Storm Temple. After all, they cleared the thri-kreen infestation beneath it, routed its corrupt clergy, and brought a new following to its patron deity; why shouldn’t they own the structure? If they did, they'd exert even more influence upon the Stormsteps and draw more followers. Yes, they thought, the Storm Temple would be theirs, no matter the cost.

En route to the dangerous Lost Precipices, the group stops a caravan heading toward the nearby town. Little do they know, it’s one of the town’s councilors who’s been absent for a few months. He’s incredibly grateful for all they’ve done in his absence and thusly promises he owes them a favor. A favor from Hector Gjorbinson, Merchant Lord of the Nine Goldmen Bank, is a powerful thing.

After besting the overrun catacombs beneath Hidden Sun Monastery and defending the canyon fortress from hordes of yuan-t…

Building Better Battles 2

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A wood elf assassin releases a bolt from his hand crossbow that flies across the misty void of the Astral Plane and plunges into the shoulder of an earth elemental. The shot creates a crack that dislodges a piece of rock from the elemental’s arm, giving it ammunition to toss at the barbarian fighting on the floating island below. A firbolg warlock and tabaxi arcane archer maneuver around the icy chamber, dodging an ice beholder’s rays and its warforged titan’s heavy blows. The beholder cries, “This has played out in my head millions of times. In no scenario are you victorious,” as the battle rages on. In the catwalks of an underground thieves’ guild, a party of four dashes from boardwalk to boardwalk, battling human archers and halfling swashbucklers at varying heights. From above, a warforged blasts the group with a wave of acid that sculpts around his allies. He’ll need to be dealt with.

At the very least, combat encounters swallow one-third of your group’s time will playing Dungeo…

Dungeon Masters, Study Your Players' Characters

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It’s Wednesday night. The Karlith Straits group is flying away from an erupting volcano where their hexblade’s clan once resided. Once he awakens from unconsciousness, there will surely be a hostile confrontation between him and the unintentional vanquishers of his vanquished clan. Later that same night, the party fights Taris Xaglomandra, a black half-dragon enforcer of the Obsidian Circle and cleric of Takhsis. They’re battling atop a partially-singed grassy knoll and Taris is near death and on the ground; he calls out to his shadow wyvern to grasp him in his talons and retreat. Not so fast! As the wyvern rises into the air with Taris, the order domain cleric Alovnek narrowly slams it with his maul. As the weapon connects, misty blue chains appear from its head and shackle the wyvern to the ground. After fifteen sessions, Taris would finally fall to the group (even though he took down a likable NPC and a PC with him).

Characters drive Dungeons & Dragons games forward. The most i…