By RJ on 12 January 2018
Welcome to 2018. A new year is upon us, and I’ve set a goal for myself: I’d like to introduce as many people as possible to Dungeons and Dragons. Whether they’re people who attend my gym, or friends of friends, I’m dedicated to spreading knowledge about the world’s best pastime: D&D.
We all know D&D is thriving. With the advent of online play, people are able to play whenever they’d like, with whomever they’d like, and they’re far more likely to hear about it. People are no longer required to sit down and play at a table (although many still do) and can either spectate, play, or create adventures online.
As a consequence, it’s easier to expose people to D&D. However, I often hear a question asked:
How do I introduce someone to Dungeons and Dragons?
Today, I’d like to clearly answer this question.
Over the years, I have developed three methods to charm new players: the slow burn, into the fire, and a modest mix.
The Slow Burn
I’ll start with a somewhat strange approach I’ve utilized multiple times throughout my TTRPG career. Let’s say someone desperately wants to play D&D, but they’re too afraid to leap into the action, they’d rather just watch. So, that’s what you allow them to do. You set up the table (or video hang out) as normal and give them a front row seat to the game. Fully immerse them in the story, look at them while you speak, and show them the essence of D&D. If you use this approach, be sure to recap the events surrounding the campaign or adventure before you begin so they’re not lost.
As an addendum, if you know you’ll have a first-time spectator before you plan the session out, try to include all the core elements of D&D. Start the session with an epic fight scene, designed to show off the unlimited possibilities of combat. Sprinkle in a roleplaying encounter with a flamboyant nonplayer character who entertains both the players and their characters. Toss in a dungeon and allow them to see the party plan their expedition and eventual delve. This approach will give a new player an overview of what makes a D&D game, without them feeling like they need to contribute much their first time being at the table.
I call this method ‘the slow burn’ because you’re steadily luring potential players into the glory that is D&D. Plenty of people have asked me to do this for them and it’s worked. Sometimes, new players aren’t comfortable playing D&D before viewing how your group plays the game in the flesh. Instead, they’d prefer to witness the sheer awesomeness of D&D firsthand. It should be noted that if they ask to join mid-session, I’d allow them to do so in the form of a nonplayer character or creature. They’re hooked, and you should have no issue helping them create a character for the next time your group plays.
Into the Fire
Onto the next approach, called ‘into the fire.’ The most common method of teaching new people D&D is completely immersing them in the game immediately. This is for people who don’t need to know what they’re getting into, for people who are ready to try anything.
Before actually playing with a new player, I talk with them beforehand, and ask them two questions:
- Would they like to make their own character, or do they prefer a premade character?
- Would they like to try a one-off adventure, start a new campaign, or join a pre-existing campaign?
It is important to be flexible with the character question. Some people love to create their own characters, which is my go-to for new players, but I’ve encountered people who prefer to play premade characters. Creating a character is a daunting task and could be something this person has never done before.
D&D players sometimes forget that what we do is inherently weird, and that’s perfectly fine! If they would prefer to use a premade, provide them with one. Else, dive into the character creation process with them, and create an interesting character using the
Player’s Handbook and
Xanathar’s Guide to Everything. With those two books in their hands, they’re bound to have a fantastic time building their own character.
Once you’ve helped them pick or create a character, you need to figure out how you’ll actually begin to play.
Though some new players are perfectly fine with jumping into an ongoing campaign, I’d recommend that they get their start with something completely new. This can be in the form of a brand-new campaign, where you plan out a short story and allow it to grow naturally from the character’s actions and your new and grand ideas, or you can take my preferred route and run a oneshot for the new player.
Oneshots are adventures that span a single session. There is a clear beginning, middle, and end, but how the characters traverse this path is variable. This is the ideal method to introduce a new player to D&D.
Let them make their own character or give them a pregenerated one, and then thrust them into an adventure! Introduce them to all the pillars of our beloved game, but don’t drag out the session. Keep it short, about four hours, and hook them.
Make them say, “That was AWESOME! When can we play next?” Even end it on a cliffhanger, which, if their reaction to playing was positive (as it should be), allows you to continue adventuring with their first character.
Here are a few examples of oneshot adventures:
- The party is hired to protect a mouthy merchant who is suspected to be the target of a dragonborn assassin. The merchant is leaving the city soon, by boat, and time is running out for the assassin. He will strike soon.
- The party is trapped in an ancient, abandoned dwarven stronghold. There is only one way out and only one person knows the way.
- Hauntingly eerie noises have been rising from the temple’s catacombs after the death of their long-time high priest. Knowing what must lie below and stricken with grief, the temple’s acolytes hire the party to investigate and deal with the disturbance.
A Modest Mix
A model I’ve convinced quite a few people to try is a mixture of the two above methods. Usually, the person comes to the D&D session, and instead of simply spectating or leaping into the action, I have them play a specific NPC or monster that interacts with the party in an interesting way. I give them enough to play with: a name, an agenda, and interesting items.
This isn’t my preferred method, but I’ve found it’s a modest mix of the two above pieces of advice.
In Summary
D&D is thriving. However, we can achieve even greater heights if we continue to introduce new people to this wonderful game. Though the task can seem daunting at times, I’ve found that the discussed methods work well and should provide anyone unsure about how to show their friends, coworkers, or peers D&D with a solid framework of how to do so. Again, the three methods:
- The Slow Burn. This is for someone who’s shy and unwilling to leap into the fray. Allow them to spectate a session live, and show them all the core aspects of the game.
- Into the Fire. My favorite approach. Help the new player create or choose a character, and then run a oneshot adventure for them. This need not be long but try to show them how amazing D&D can be.
- A Modest Mix. Mix the two above methods. Have the new player take control of a nonplayer character for a session or play a monster during a combat. Give them a role that’s not set in stone and integral to the campaign. This gives them a taste of what D&D without having a stake in the game.
I hope this helps you spread
Dungeons and Dragons far and wide this year, and for years to come!
Here's to greatening your game and world: cheers!
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